• Architectural Visualization

  • Look Development

  • Technical Director

  • Art Director

  • Lighting Artist

  • Game Designer

SERVICES


Haskell3D creates immersive interactive 3D content for projects that require Virtual Reality and Augmented Reality experiences using the latest game engine technologies. Services include: Architectural Visualization, Pre-visualization, Layout, Lighting, Look Development - Character & Environment, Virtual Clothing Assets, Texture Painting, 3D Asset Creation, Layout, and many other 3D related services. Haskell is available for consulting, freelancing, senior staff, or as an independent contractor, working remotely or in-house.

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Technology


Virtual Reality

Augmented Reality

Architectural Visualization

Pre Visualization

Virtual Reality is an immersive multimedia or computer generated environment which can be explored using the latest desktop or mobile hardware. Creating fully or partially immersive environments requires advanced game engine technology complemented by cutting-edge 3D software and technical tools.

Game engines that include Unreal, Unity, and Stingray are the backbone to creating high quality environments for our Pre-Visualization projects.

Technology


Virtual Reality

Augmented Reality

Architectural Visualization

Pre Visualization

Virtual Reality is an immersive multimedia or computer generated environment which can be explored using the latest desktop or mobile hardware. Creating fully or partially immersive environments requires advanced game engine technology complemented by cutting-edge 3D software and technical tools.

Game engines that include Unreal, Unity, and Stingray are the backbone to creating high quality environments for our Pre-Visualization projects.

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Leadership


Art Direction

Project Management

Supervision

Lead Artist

As an Art Director at Scream House Games LLC, I define the overall look and style of the character designs and environments for the horror adventure survival game called “Murder Castle”. Managing artists (in-house and remotely), schedules and tracking future projections, create a clear and concise path towards meeting project milestones while staying on budget. Productions can lead to overages and delays. Forward planning is an efficient way of maintaining deadlines.

Leadership


Art Direction

Project Management

Supervision

Lead Artist

As an Art Director at Scream House Games LLC, I define the overall look and style of the character designs and environments for the horror adventure survival game called “Murder Castle”. Managing artists (in-house and remotely), schedules and tracking future projections, create a clear and concise path towards meeting project milestones while staying on budget. Productions can lead to overages and delays. Forward planning is an efficient way of maintaining deadlines.

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Game Development


Game Design

Environments

LOD Texturing & Materials

Resurfacing & Texture Baking

Efficiency is the major focus for video games especially for Virtual Reality experiences. Understanding the concept of Level of Detail (LOD) for game assets is crucial for minimizing drawcalls while balancing the available texture memory. Baking lighting and the different types of texture maps help preserve quality without the expense of polygon counts.

Game Development


Game Design

Environments

LOD Texturing & Materials

Resurfacing & Texture Baking

Efficiency is the major focus for video games especially for Virtual Reality experiences. Understanding the concept of Level of Detail (LOD) for game assets is crucial for minimizing drawcalls while balancing the available texture memory. Baking lighting and the different types of texture maps help preserve quality without the expense of polygon counts.

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3D Animation & VFX


Look Development

Lighting

Texture Painting

Environments

3D Virtual Clothing

A project incorporates a standard of production phases in order to help maximize quality and minimize time. From pre-production, production and post production, I have the work experience to facilitate these demands. Whether I am leading, lighting & look developing, building visualization sets or texture painting characters, teamwork is a collaborative effort important to the end product.

3D Animation & VFX


Look Development

Lighting

Texture Painting

Environments

3D Virtual Clothing

A project incorporates a standard of production phases in order to help maximize quality and minimize time. From pre-production, production and post production, I have the work experience to facilitate these demands. Whether I am leading, lighting & look developing, building visualization sets or texture painting characters, teamwork is a collaborative effort important to the end product.

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