- "Thor"- Marvel Studios
Digital Domain Productions, Inc.
Look Development & Lighting Artist
Shot Work
Shader setup for theSecondary Frost Giants.
(Maya, Renderman For Maya/Slim, Nuke)
Additional Credits to:
Miguel Ortega (Texture/Model Lead)
Jason Williams (Look Development Lead) - "Thor"- Marvel Studios
Digital Domain Productions, Inc.
Look Development & Lighting Artist
Shot Work
Lighting castle & environment
(Maya, Renderman)
Additional Credits to:
Matt Gilson (Matte Painter) - "Thor"- Marvel Studios
Digital Domain Productions, Inc.
Look Development & Lighting Artist
Shot Work
Shader setup for theSecondary Frost Giants & Ice Weapons
(Maya, Renderman For Maya/Slim, Nuke)
Additional Credits to:
Miguel Ortega (Texture/Model Lead)
Jason Williams (Look Development Lead) - "Thor"- Marvel Studios
Digital Domain Productions, Inc.
Look Development & Lighting Artist
Shot Work
Shader setup for the Ice Weapons
(Maya, Renderman For Maya/Slim, Nuke)
Additional Credits to:
Chris Nichols (Texture/Modeler) - "Thor"- Marvel Studios
Digital Domain Productions, Inc.
Look Development & Lighting Artist
Shot Work
Shader setup for the Ice Weapons; Lighting Frost Giant & Ice Weapon
(Maya, Renderman For Maya/Slim, Nuke)
Additional Credits to:
Chris Nichols (Texture/Modeler) - "The Wizarding World of Harry Potter" - Universal Studios
CafeFX
Look Dev/Lighting Artist
Shot Work
Look Dev on the trees, shrubs, plants; Master lighting of the environment, Quiddich Stadium and Castle; Texturing of Castle parts
(Photoshop, XSI, Arnold, Proprietary tools)
Additional Credits to:
Votch Levi (Pipeline & TD Lead)
Steve Arguello (Texture/Modeling Lead) - "Halo ODST" - Microsoft Games
CafeFX
Lighting Artist
Shot Work
Lighting of Characters and Environment
(Maya, Mental Ray)
Additional Credits to:
Miguel Ortega (Creature Texture/Model Artist) - "Red Cliff" - A John Woo Film
CafeFX
Lighting Artist
Shot Work
Lighting of ships, digital doubles, horses
(XSI, Mental Ray, Nuke) - "Constantine" - Warner Bros Studios
ESC Entertainment, Inc.
Color & Lighting Artist
Shot Work
Lighting & Look Dev on the wings
(Maya, Mental Ray/Fur, Proprietary tools)
Additional Credits to:
Owen Demers (3D Paint Lead)
Brian Freisinger (Lead Modeler) - "Matrix Revolutions" - Warner Bros Studios
Tippett Studio
Texture/Look Dev/Lighting Artist
Shot Work
Look Dev on the environments and Cables
(Photoshop, Studio Paint, Maya, Renderman, Proprietary tools)
Additional Credits to:
Kent Matheson (Art Direction)
Mark De La Garza (Lighting TD)
Chris Paizis (Layout Supervisor) - "Matrix Revolutions" - Warner Bros Studios
Tippett Studio
Texture/Look Dev/Lighting Artist
Shot Work
Lighting of Ship & Environment
(Maya, Renderman, Proprietary tools) - "Matrix Revolutions" - Warner Bros Studios
Tippett Studio
Texture/Look Dev/Lighting Artist
Shot Work
Look Dev on the environment and Cables
(Photoshop, Studio Paint, Maya, Renderman, Proprietary tools)
Additional Credits to:
Kent Matheson (Art Direction)
Mark De La Garza (Lighting TD)
Chris Paizis (Layout Supervisor) - "Meet The Robinsons" - The Walt Disney Company
Walt Disney Animation Studios
Color & Lighting Artist
Shot Work
Lighting & Compositing Characters and Sets.
(Renderman, Shake, Proprietary tools)
Additional Credits to:
Brian La France (Sequence Supervisor) - "Final Fantasy: the Spirits Within" - Columbia Pictures
SquareUSA
Senior Lighting Artist
Shot Work
Lead Lighter for this sequence
Lighting Characters and Environment
(Maya, Renderman, MTOR, Proprietary tools) - "Final Fantasy: the Spirits Within" - Columbia Pictures
SquareUSA
Senior Lighting Artist
Shot Work
Lighting Characters and Set
(Maya, Renderman, MTOR, Proprietary tools)
Additional Credits to:
John Monos (Lead Lighter) - "Chicken Little" - The Walt Disney Company
Walt Disney Animation Studios
Color & Lighting Artist
Shot Work
Lighting & Compositing Characters and Sets.
(Renderman, Shake, Proprietary tools)
Additional Credits to:
Mark Siegel (Lighting Lead) - "Meet The Robinsons" - The Walt Disney Company
Walt Disney Animation Studios
Color & Lighting Artist
Shot Work
Lighting & Compositing Characters and Sets.
(Renderman, Shake, Proprietary tools)
Additional Credits to:
Brian La France (Sequence Supervisor) - "Garfield: The Movie" - 20th Century Fox Corp.
Rhythm & Hues Studios
Lighting Artist
Shot Work
Character Lighting
(Maya, Proprietary tools) - "Stuart Little 2" - Columbia Pictures Corp.
Sony Pictures Imageworks
Color & Lighting Artist
Shot Work
Character Lighting & Compositing
(Maya, Proprietary tools) - "Chicken Little" - The Walt Disney Company
Walt Disney Animation Studios
Color & Lighting Artist
Shot Work
Lighting & Compositing Characters and Sets.
(Renderman, Shake, Proprietary tools)
Additional Credits to:
Mark Siegel (Lighting Lead) - "Constantine" - Warner Bros Studios
ESC Entertainment, Inc.
Color & Lighting Artist
Shot Work
Lighting & Look Dev on the wings
(Maya, Mental Ray/Fur, Proprietary tools)
Additional Credits to:
Owen Demers (3D Paint Lead)
Brian Freisinger (Lead Modeler) - "Final Fantasy: the Spirits Within" - Columbia Pictures
SquareUSA
Senior Lighting Artist
Shot Work
Lighting Characters and Set
(Maya, Renderman, MTOR, Proprietary tools)
Additional Credits to:
John Monos (Lead Lighter) - "Matrix Revolutions" - Warner Bros Studios
Tippett Studio
Texture/Look Dev/Lighting Artist
Shot Work
Look Dev on the environment and Cables
(Photoshop, Studio Paint, Maya, Renderman, Proprietary tools)
Additional Credits to:
Kent Matheson (Art Direction)
Mark De La Garza (Lighting TD)
Chris Paizis (Layout Supervisor)
New Release: July 13, 2012
"Ice Age Continental Drift"- 20th Century Fox
Blue Sky Studios, Inc.
Lighting Artist
Blue Sky Studios, Inc.
Lighting Artist
Shot Work
Character & Set Lighting
Image location: http://cinema.theiapolis.com/movie-2SV3/ice-age-continental-drift/gallery/ice-age-continental-drift-1076236.html