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My career as a Digital Artist has spanned over eighteen prosperous years. Building on a Fine Arts and Computer Animation foundation, my career began in the games industry working on two titles at Artech Studios, followed by intensive training as a Certified Maya Instructor at Alias|Wavefront (now Autodesk). Working at GVFX on the Emmy Nominated TV Series “Total Recall:2070” and “Stargate SG1” pushed my artistic and technical skills even further, paving the way towards my first step in a leadership role at SquareUSA (now Square Enix). My responsibilities as the Environment Lead at Tippett Studio for “Matrix Revolutions” and as Lighting & Look Development at ESC Entertainment have helped to strengthen my organizational and management skills. Notable movie credits that include “Ice Age:Continental Drift”, “Thor”, “Enders Game”, “Constantine”, and video game content such as “Halo 3:ODST”, “The Wizarding World of Harry Potter”, “Oblivion/ArA”, and “Celtica”, have all contributed to sharpening essential skills. Exposure to all these projects has allowed me to easily adapt to learning proprietary and mainstream software, whether it be Unity3D, Unreal, Maya, Renderman, zBrush, or any other 2D/3D software.

Throughout my career I have tried to diversify my skills and work experience, by branching out from Lighting Technical Director to include Compositing, Texture Painting, and blend those traits into Look Development.

Currently, my goals still remain the same although more developed since I first started my career. I continue to look forward to the next exciting project so that I can contribute my skills and experience to create a quality product in a timely fashion, whether it be in the feature film, gaming or in a digital arts related industry.
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